Fire Emblem Fates: Conquest
“So this…is the end… Forgive me everyone… I didn’t…accomplish anything…” This is a message you’ll see as frequently as the sun sets in Fire Emblem Fates: Conquest. Taking on the role of the Avatar with hopes to change Nohr from the inside. Time goes on, slowly your character is forced to make harder and harder decisions to achieve peace. It is most definitely the more difficult of the Fire Emblem Fate games we’ve had the pleasure of reviewing. Conquest is a true nod to games of Fire Emblem past.
After having played Fire Emblem Fates: Birthright I expected similar music and art from Fire Emblem Fates: Conquest. Thank the Gods I’ve never been more wrong. The music itself is much darker and fits the motif of a kingdom on the brink. Always bouncing from morose to confusion to tones of reconciliation. I was pleased to hear Azura’s voice midway through the game, it triggered a old memory from the days of Final Fantasy X-2 when Yuna was singing 1000 no Kotoba on the Thunder Plains. Azura’s pitch and tone were soothing and beautiful. The art style had more western influences to its eastern Fire Emblem Fates:Birthright counterpart. The Conquest character design was spot on as well. Loyal appreciative siblings all suffering and looking out for one another really struck a chord and was copacetic with the underlying themes of Fire Emblem Fates: Conquest.
Like other installments of the Fire Emblem series, Fire Emblem Fates: Conquest‘s combat takes place on a grid. In Fire Emblem Fates: Conquest, the terrain type makes or breaks whether you dodge an attack and live or have to throw your 3DS. Dragon veins are the key to combat when available, triggering various effects on the map. Like previous Fire Emblem games, the weapons have type (dis)advantages that also play a large part in not hitting a wall. I found myself micromanaging every aspect of my movement, the weapon type advantages prior to unit placement and where to place my cannon fodder. Sadly it still wasn’t enough to make sure everyone lived but it was enough.
The story line of Fire Emblem Fates:Conquest is very much a inverse to Fire Emblem Fates: Birthright. You slowly see your avatar’s soul being torn apart and can’t help but wish you picked Birthright. Like watching a beautiful train wreck you see all the gears and walls fall apart. Forging forward the spoilers are similar to Fire Emblem Fates: Birthright‘s story line with more emphasis from the inside.
Spoilers. King Garon in this version is simply corrupted by Akanos. Your avatar was still kidnapped by Nohr and being a half sibling is still cannon. Good comrades of the avatar still die in similar ways to their equivalents in Fire Emblem Fates: Birthright. Except it almost feels more devastating because of how close the game forces you to be with your comrades. In the end Xander is very much the king Nohr deserves.
End Spoilers. Also, Chapter 21 can eat the business end of a Yato.
Fire Emblem Fates: Conquest‘s multiplayer system is built upon the same system from Fire Emblem Fates: Birthright. You are introduced to the castle concept early on in your play-through as a place to stay hidden and protected. It is the most efficient way to cover yourself and gain additional skills, resources and Master Seals to make the play through less treacherous. Einherjar are a must for the Fire Emblem Fates: Conquest play-through as it gives you much needed cannon fodder. I’ve said this before but I’ll say it again. “Castles are the easiest way in Fire Emblem Fates: Birthright, Conquest and Revelations to shorten the grind and min/max your team efficiently.”
The End Again?
For this past Lunatic play-through, I relied heavily on skills for the handful of heroes I could carry over from my Fire Emblem Fates: Birthright. Without them and a few others picked up from the Castle, the uphill path would have been Everest instead of a Rocky Mountain. A challenge but not insurmountable for the everyday player who is trying to do a DLC-free run. In closing, if you are looking for a game that teaches you the difference between tactics and strategy Fire Emblem Fates: Conquest will not only show you, it will ingrain it so deeply in your memory that it will never be forgotten.
As with my previous Fire Emblem Fates: Birthright review a moment of silence for the sprites that died in the making of this review:
Frederick – Prisoner
Xavier – Prisoner
Rey – Prisoner
Candace – Prisoner
Llewelyn – Prisoner
Llyod – Prisoner
(Fire Emblem Fates: Conquest isn’t alone, our Fire Emblem Fates: Birthright review can be found at: http://www.iamthink.com/fire-emblem-fates-birthright-review/)